Healing meters number etc.

March 9, 2010 at 5:47 pm (Raiding, Resto Druid Mechanics)

After a raid a few nights ago I have really put some brain power into describing why I heal the way I do. This began after I was called out for using lifebloom multiple times on putricide (It was the third spell in my total heals after rejuv and wild growth). I was of course called out by the guy who also enjoyed calling out “heal me” in the middle of raid (yes he is DPS).  So after I was rudely called out for healing wrong while having highest heals during most of our attempts I felt kind of angry. I feel that I am a strong raider and know what I am doing when it comes to resto healing. Here are some reasons I came up with to explain my healing style.

Druids in most cases have to take care of damage before it hits. This is why we have soo many great long term spells. Our spells are made to keep DPS at a decent health when damage is going out all over the raid on a constant basis. We thrive on fights like Twins and Festergut. Why else would a druid refer to pre-hotting something on a regular basis.

So we have the constant damage pre-hot spell (rejuv), the “oh crap i got hit by a different colored ball and am still taking damage” spell (regrowth), The melee aoe friendly (Wild Growth) and finally the “multiple people will take some big hit at some unknown time in the future” spell which I refer to as lifebloom.  Now as I explain why I use lifebloom please remember the fact that MP5 does not matter at this stage in the game which mean zero mana issues. 

Lifebloom was once the love of tank healing druids, or so lore goes. But the came patch 3.1 where something happened and it no longer had to be rolled. For mana management purposes it could now bloom and still provide some huge heals (usually overheal).  But something happened and lifebloom went back to being just a tank heal to be ignored. I am a huge fan of Lifebloom. What other spell can provide 400-1200 HOT tics and then bloom for at least 5k. This spell is great when the raid is taking non-continious damage (Like in Putricide). Sure you want to give as many people as possible Rejuv, but you can only do so much and at the same time people take some damage spikes from green slimes and malleable goo. Druids need to stay ahead of the damage by using lifebloom, once we fall behind we are stuck using nourish.  So remember to watch your fellow raiders in the environment and throw out that lifebloom when you know they are susceptible to damage. This way you can keep them alive.

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