Cataclysm Thoughts

January 4, 2011 at 4:45 pm (Raiding, Resto Druid Mechanics, Uncategorized)

Yay, I am back. 

    It has been awhile but I have had a wonderful new edition to my family and have been busy.

He is a joy.

     I wanted to make some quick comments regarding my Druid and his resto abilities. 

I began my dungeon experiences like most healers in that I was running low on mana constantly. There were two reasons for this.

     – Mana regen is just about non existant and spells cost lots.

     – I still had not learned exact healing style of the new xpac.

I used rejuv too much and am way too impatient when it comes down to waiting for nourish to cast so that I could heal the tank for a measly 6k just to refresh the Lifebloom. I felt that while my heal was being cast the tank was taking more damage then was going to be healed and DPS were getting hit hard as well. This got better as my mana and regen improve and after I finally started casting some spells specifically on clearcasting procs. This was a great save for my mana. Now at 346 gear levels I rarely run out of mana during a fight unless something terrible has happened. I am finally ready for raiding.

I am a bit unhappy about what I’ve heard about raiding as a resto druid and that we just dont have the toolset to heal multiple targets for big chunks. We have WG and Eff that can do aoe healing. Frankly those are pretty week spells in themselves and dont do more that 20k healing over something like 8 secs. If DPS is taking consistent damage good luck trying to heal raid damage with these two aoe spells. They are strong together but they cannot be spammed for constant damage and are HoT effects so are not able to bring anyone back from the Brink. I actually really miss being able to give out multiple lifeblooms all the time. Just imagine the aoe heal potential I could have by timing LBs to Bloom at a heavy damage period.

Anyhow those were just some quick thoughts.  I am under the impression that Blizzard will buff resto druids in some way soon, just dont know what it is. What are your thoughts?

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Healing meters number etc.

March 9, 2010 at 5:47 pm (Raiding, Resto Druid Mechanics)

After a raid a few nights ago I have really put some brain power into describing why I heal the way I do. This began after I was called out for using lifebloom multiple times on putricide (It was the third spell in my total heals after rejuv and wild growth). I was of course called out by the guy who also enjoyed calling out “heal me” in the middle of raid (yes he is DPS).  So after I was rudely called out for healing wrong while having highest heals during most of our attempts I felt kind of angry. I feel that I am a strong raider and know what I am doing when it comes to resto healing. Here are some reasons I came up with to explain my healing style.

Druids in most cases have to take care of damage before it hits. This is why we have soo many great long term spells. Our spells are made to keep DPS at a decent health when damage is going out all over the raid on a constant basis. We thrive on fights like Twins and Festergut. Why else would a druid refer to pre-hotting something on a regular basis.

So we have the constant damage pre-hot spell (rejuv), the “oh crap i got hit by a different colored ball and am still taking damage” spell (regrowth), The melee aoe friendly (Wild Growth) and finally the “multiple people will take some big hit at some unknown time in the future” spell which I refer to as lifebloom.  Now as I explain why I use lifebloom please remember the fact that MP5 does not matter at this stage in the game which mean zero mana issues. 

Lifebloom was once the love of tank healing druids, or so lore goes. But the came patch 3.1 where something happened and it no longer had to be rolled. For mana management purposes it could now bloom and still provide some huge heals (usually overheal).  But something happened and lifebloom went back to being just a tank heal to be ignored. I am a huge fan of Lifebloom. What other spell can provide 400-1200 HOT tics and then bloom for at least 5k. This spell is great when the raid is taking non-continious damage (Like in Putricide). Sure you want to give as many people as possible Rejuv, but you can only do so much and at the same time people take some damage spikes from green slimes and malleable goo. Druids need to stay ahead of the damage by using lifebloom, once we fall behind we are stuck using nourish.  So remember to watch your fellow raiders in the environment and throw out that lifebloom when you know they are susceptible to damage. This way you can keep them alive.

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Haste?

December 28, 2009 at 8:59 pm (Resto Druid Mechanics)

Woo hoo two posts in one day I must be really bored at work.

I would like to discuss the biggest change to resto druids since 3.3 which is haste. Every since the gift of the earth nerf all I see in druid blogs is “go get more haste”. I am curious if I am one of the few who really does not see it? I do notice that my timing is a little off because of the haste nerf. But not enough where my healing is really suffering. I am not going to go into equations and numbers but more the feeling of it. In the long run we are losing around .3 s on casting time which is not make or break at the moment. I am not going to lose my raid healing ability from that because I don’t just roll rejuvs, I’m a bit more situational.

I have read I still like stacking spellpower more on the gems because it make my heals bigger and stronger. Am I wrong to go this route?

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